Thanks for coming back! No really it’s been 10 months since my last post I don’t know who you are but you’ve got dedication - or perhaps a RSS subscription.
So after following my dream of game development and working on countless hobby projects that never left my own hard drive, going to a game development university, and landing a great job at BioWare I find it ironic that I am not really working on games professionally. I still make side projects, probably always will, but at work I have been coding mass data manipulation tools. Originally I was on the tools team and helped maintain and expand game content editors. It’s very important, sure, but not really game related. This is not to say I was not enjoying myself however. It turns out I enjoy writing what is basically complex file I/O.  I must really enjoy it because I was offered an internal move to be our first dedicated Integration Engineer.
Now my job is to automate and improve on the processes we use to migrate different working environments.  I write code to handle integrations with complex and changing rule sets across multiple perforce servers. I also refactor parts of our servers to be run independently and processes updates in bulk without the rest of the server running.  That last bit is the closest I have come to really working on a game professionally.
So that’s the job front for the last 10 months.  I’d post a game or something, but everything is still in the works. Just as a teaser - here are two of the side projects I have going:
TICLES - I suck with names. It’s basically ‘Mercenary’ Tycoon + Settlers of Catan + Delve Dice. Still very early in development.
Medieval - Still suck with names. A re-working of the White Wolf Story Teller system for a historical fiction view of the fantasy role playing genre. The staple points are that just hitting things is a deep combat experience that doesn’t feel like most games where the warrior types have almost no gameplay mechanics, and a more realistic combat model that is quick, deadly, and strategic. This is in a fully playable state but I do not have a good RP group to test with at the moment.

 Well, the project is finnally over. We went in today for a few hours to do an interview with Full Sail to be put online and out back on the “Jumbo Tron”(AKA big LCD billboard). Though I do not have the interview video now I will post it up once I do. For now here are some screenshots, out Final Presentation video, our 







As promised, our final project, Cartoon Nightmare 2, is ready for more user feedback. We had Beta turn-ins today and will be presenting on Thursday of this week. The game has seen a lot of improvements since last you saw it. The installer’s problem with the DirectX redistributable has addressed, unfortunately the way DirectX works it is very difficult to verify correctness. If it still gives you a DX error, refer to the post 