Collateral Souls 0.23.1 – World Collapse Fix

  • Bug Fixes
    • World collapse memory load greatly reduced by simplifying the visual effects. Should prevent any memory related crashes during the event
    • Added World collapse ON/OFF setting as a failsafe if the event is still problematic it can be disabled. The transition to the next floor still occurs but the mini game is skipped and fair amount of XP is granted to make up for the mini game being skipped.

Steam Greenlight Page

Issues Addressed In Release

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Collateral Souls 0.23 – Bursting Update

Hello everyone!

Had a lot of good feedback come in and so this update is bursting with lots of big and small changes. Many of these came as suggestions from the community – you all are awesome. Keep the feedback coming and I will continue to make the game as awesome as I can for you!

  • New Features
    • Assault Rifle Completely Redesigned
      • Base Rifle now has burst fire with additional attacks at reduced accuracy
      • Holy Fire now starts creatures burning, including creatures in between you and your primary target
      • Paradox Trigger now remakes missed and glancing shots at a closer target
    • Sniper Advanced Perks Redesigned
      • Reaper now hits all creatures between you and your primary target
      • Heartseeker now builds damage by waiting with a creature targeted
    • New Boons
      • Carry the light of the world
    • New Curses
      • Fear the brooding mother
      • The end begins
    • Controls
      • The mouse may now be used to target creature by clicking on them
      • VI directional controls are now available as an optional setting
  • Changes
    • HP Boost Removed. Player now starts with 25 HP, was 20
    • Focused Removed. Player now starts with +5% higher accuracy
    • Marksman and Shotgun are now mutually exclusive. Shotgun maximum range increased by 1
    • Blood Secret and Tentacle Whip are now mutually exclusive.
    • Angelic / Demonic Perks now labeled in text descriptions
    • Sniper rifle damage reduced to 6, was 10
  • Bug Fixes
    • Fixed crash that sometimes occurred during creature-creature kills
    • Lifesense no longer sticks between games
    • Minor Text Fixes
    • Pact Pistol cover ignore now reflected in UI
    • First Aid no longer triggers from 0 HP hits

Steam Greenlight Page

Issues Addressed In Release

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Open Issues

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Collateral Souls – Steam Greenlight

Hello World!

I’ve put Collateral Souls up on Steam Greenlight!

Check it out:

http://steamcommunity.com/sharedfiles/filedetails/?id=819391079

If the game gets greenlight the steam APIs can cover some awesome features like global daily/seeded challenge leaderboards. Mostly though I’m using it as part of a community growth project. The few of you that have been enjoying the game even when I’ve been in mostly stealth marketing mode will always been my favorites. I love you all! Hopefully I can find you some new friends.

Hi new friends! if you just got here you can get the game directly here:

Download to Play

See open issues here:

Open Issues

Report bugs and suggest features here:

Collateral Souls Service Page

Or just email issues to:

support@procrastinationsoftworks.atlassian.net

Collateral Souls 0.22 – Switch Update

cs_0-22

  • New Features
    • Switch Background
      • New game mode where killing an enemy transforms you into that enemy with stats scaled by your level
      • Limits perk options to Rituals, XP bonuses, and Clairvoyance. Which you keep during transformations
  • Bug Fixes
    • Nemesis’ no longer gain ritual perks which they cannot use
    • Teleport Ritual perk is now properly acquirable when you have Pact Ritual

Issues Addressed In Release

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Open Issues

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Collateral Souls 0.21.2

Bug Fix Patch!

  • Bug Fixes
    • Fixed a memory leak in the menu system that was contributing to memory issues all over the game
    • Perk Solar Armor no longer crashes the game when gained by the player
    • Increased visibility and cover calculation accuracy around corners. Should be able to target anything in your field of view
    • Spawned Zombies no longer show in the history
  • Meta
    • Tracked issues can now have attachments uploaded by users (screen shots greatly appricated!)
    • Bugs / Feature requests can now be sent to support@procrastinationsoftworks.atlassian.net

Issues Addressed In Release

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Open Issues

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Collateral Souls 0.21.1

Minor Balance Fix Update

  • Zombies spawned by mounds no longer give XP
  • HP no longer gained from spawned creatures via any means
  • Insight health bars no longer show in complete darkness
  • HP gain from Tentacle Whip adjusted to be damage based
    • Curve encourages single large hits over many small hits so pinging creatures for 1 HP from out of range is no longer the optimum strategy with Tentacle Whip. Curve examples:
      • 7.5 damage is worth 1 HP
      • 15 damage is worth 2.2 HP
      • 30 damage is worth 5.2 HP
      • 60 damage is worth 12 HP
  • Minor text fix for Pact Pistol, no longer says it ignores range when it does not

Issue Addressed in Release

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Open Issues

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