Collateral Souls 0.25 – Malice Update

Hi everyone! I was down for surgery and lost a lot of time, so small update this month. I tried to pull in a roadmap feature that would present interesting decisions but be quick to implement and test. Also had some awesome Collateral Souls let’s play videos from Huw2k8 so if you are new here and want to check out the game it’s a great way to get a look.

  • New Features
    • Unstable Portals – High risk high reward floor exits
      • Certain floors starting at floor 4 will now have unstable portals as alternate exits
      • Using these portals will provide the player with a bonus perk
      • Using these portals will also increase the difficulty of all future creatures
  • Changes
    • Ranged attack and target cycling controls now on UI for easy discovery
    • Status plaques now hide themselves when not relevant, opening up much of the side panel UI for future features

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Collateral Souls 0.24 – Broadening Update

Hello!

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There have been some features I’ve wanted to do for a while to make the game more approachable to new players. After all the Coffee-break Roguelike genre is meant to be a low barrier of entry. So this month’s update is all about the little things that help guide new players from confusion into mastery.

  • New Features
    • Sprites! There is now a tileset setting in the settings menu. There is still the original ascii form and the (now default) sprite tileset. Hopefully this allows players to get their bearings more easily when looking at the playfield.
    • Perk Guide – A new menu that lets you read up on all perks in the game and their relationships with other perks.
  • Changes
    • Score System Reworked- The old score system promoted getting farther as doing better, even if getting farther at the expense of future survivability. The new score system is much more focused on promoting masterful play and is tightly measured and transparent so players can see what they are doing and how it effects their score. The score system is also now setup to be on a 0-1000 scale, 1000 being a perfect game. So scores are much easier to understand than their previous exponential ramp.
      • Due to the changes in scoring, your high score table will be reset with this update.
  • Bug Fixes
    • Tentacle Whip visuals reworked to be less taxing on the system and look more tentacle-y. Better performance but should also mitigate rare draw resource crashes related to the effect.
    • Carnage no longer try to use ranged attacks even though they are terrible at them

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Collateral Souls 0.23.1 – World Collapse Fix

  • Bug Fixes
    • World collapse memory load greatly reduced by simplifying the visual effects. Should prevent any memory related crashes during the event
    • Added World collapse ON/OFF setting as a failsafe if the event is still problematic it can be disabled. The transition to the next floor still occurs but the mini game is skipped and fair amount of XP is granted to make up for the mini game being skipped.

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Collateral Souls 0.22 – Switch Update

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  • New Features
    • Switch Background
      • New game mode where killing an enemy transforms you into that enemy with stats scaled by your level
      • Limits perk options to Rituals, XP bonuses, and Clairvoyance. Which you keep during transformations
  • Bug Fixes
    • Nemesis’ no longer gain ritual perks which they cannot use
    • Teleport Ritual perk is now properly acquirable when you have Pact Ritual

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Collateral Souls 0.21.2

Bug Fix Patch!

  • Bug Fixes
    • Fixed a memory leak in the menu system that was contributing to memory issues all over the game
    • Perk Solar Armor no longer crashes the game when gained by the player
    • Increased visibility and cover calculation accuracy around corners. Should be able to target anything in your field of view
    • Spawned Zombies no longer show in the history
  • Meta
    • Tracked issues can now have attachments uploaded by users (screen shots greatly appricated!)
    • Bugs / Feature requests can now be sent to support@procrastinationsoftworks.atlassian.net

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Collateral Souls 0.21.1

Minor Balance Fix Update

  • Zombies spawned by mounds no longer give XP
  • HP no longer gained from spawned creatures via any means
  • Insight health bars no longer show in complete darkness
  • HP gain from Tentacle Whip adjusted to be damage based
    • Curve encourages single large hits over many small hits so pinging creatures for 1 HP from out of range is no longer the optimum strategy with Tentacle Whip. Curve examples:
      • 7.5 damage is worth 1 HP
      • 15 damage is worth 2.2 HP
      • 30 damage is worth 5.2 HP
      • 60 damage is worth 12 HP
  • Minor text fix for Pact Pistol, no longer says it ignores range when it does not

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Collateral Souls 0.21 – Swarms

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  • New Features
    • Swarm Creatures
      • Queen of Worms
        • Spawns wandering larva
      • Mound of Bodies
        • Quickly spawns Zombies
    • Slayer Background
      • Extra damage from leveling, but less surivability
  • Changes
    • Pact Pistol Changes
      • Pact Ritual now unlocks Ritual perks
      • Freezing Pact removed from game as it was bad, and annoying to use
      • Pact Pistol no longer has unlimited range
    • More diversity in creature populations on a floor
    • Insight now adds health bars to injured creatures in addition to previous functionality
    • Added Full Screen setting
  • Fixes
    • Hitting Esc on the main menu will now properly shut the game down
    • Guarded against a rare telemetry crash on boot

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