- New Features
- Pact Pistol: a new weapon option
- Magical weapon which ignores armor, cover, and range.
- Pact Perks
- Telescape
- When you fire at melee range you are teleported away from your target
- Skill Pact
- Your accuracy goes up by 1% every 10th hit with your ranged weapon
- Mindsight
- When you hit a target with your ranged weapon, you gain visibility from its location for this turn
- Pact Ritual
- When you fire your ranged weapon, your rituals trigger
- Freezing Pact
- Ranged hits against targets with full life are only glancing, but freeze the target for 3 turns
- Telescape
- End of Floor Collapse Mini-game
- New mini game once a floor is clear of enemies. Stay in the collapsing world as long as possible for XP rewards before getting sucked into the next floor
- Challenge seed string option
- In-Game report a bug / suggest a feature link
- Pact Pistol: a new weapon option
- Changes
- View Active Challenges menu added to help remember what conditions your challenge has
- Name default saved between runs
- New icon for application
- Fixed
- Enemy Alert setting now lasts between sessions
- Nemesis no longer spawn during seeded runs
- Creatures now start with full health (creature starting health remains the same)
Category Archives: Update
Collateral Souls 0.19 – Challenge Mode
- Challenge Modes
- New mode with a varied mix of special conditions
- Background Conditions
- Player background perk is predetermined
- Player Conditions
- Start with X perk
- Weak Ranged
- Weak Melee
- Perks don’t have requisites
- Reduced XP gain (%)
- No regeneration
- Enemy Conditions
- Start with X perk
- Strong Ranged
- Strong Melee
- World Conditions
- Always use X world theme
- Always daylight
- No placed lights
- Rooms are X% their original size
- Background Conditions
- New mode with a varied mix of special conditions
- Daily Challenge Mode
- Challenge Mode with a seed so everyone gets the same Challenge & Map
- Enabled GML optimizations for release builds that significantly increase performance
- Fixed a number of rare crash bugs
- Fixed level up menu for endgame when no more perks are available, no longer blocks progression
- Turns taken no longer adjust the final score
- Perk and Lore points shown on game end screen now actually added to the final score
Collateral Souls 0.18.1 – Difficulty Curve Rebalance
Collateral Souls 0.18 – Nemesis Update
- Nemesis System – creatures that kill you now ascend and stalk the afterlife on their own terms. Gaining new perks and abilities.
- Nemesis creatures from previous games can spawn in new games
- Nemesis creatures have their own name and appear with stars around them
- Nemesis creatures that slay you again continue to advance
- Updating AI to be ability aware so if it gains new perks it will use them appropriately
- Perks that grant ranged or melee abilities to creatures now ensure they have basic ranged or melee capabilities (Zombies with shotguns actually use the shotgun)
- Creatures will no longer gain perks that would not apply, such as regeneration
Collateral Souls 0.17.2
- Redesigned Heartseeker
- Heartseeker now raises your minimum ranged damage to 1/2 the target’s current HP value
- These hits’ floating text is colored so you know when it occurs
- Heartseeker now raises your minimum ranged damage to 1/2 the target’s current HP value
- Clairvoyance now shows known areas in blue so you can still tell where you have been when you have Clairvoyance
- Character Sheet can be opened and now closed with ‘C’
- Help can be opened and now closed with ‘?’
- Added Death Animation so it is easier to tell kills from losing sight of a creature
- Fixed High Score list showing up empty
- Fixed Curse “Your presence is known to all” to function 100% of the time
Collateral Souls 0.17.1
- Replaced Blinding Armor with Phoenix Armor
- Phoenix Armor takes any lethal damage from you maximum health instead of killing you
- Fixed Scholar with Shotgun and Sniper Rifle to properly have no minimum distance penalties that Shotguns grants
- Fixed tileset aspect ratio and centering
- Corrected Background Perk text alignment
Collateral Souls 0.17 – Background Perks
- Background Perks. One chosen at beginning of the game, greatly altering gameplay
- Forgotten
- Original gameplay, no bonus, no flaws
- Sinner
- 2 Extra perks to choose from, but can only take demonic perk trees
- Saint
- 2 Extra perks to choose from, but can only take angelic perk trees
- Seeker
- Gains HP from exploration, but not from descending floors
- Sadist
- Gains HP from killing, but not from descending floors
- Scholar
- 2 (possibly exclusive) perks per level, but does not gain stats on level up
- Simple
- Double stats on level up, but no perks
- Survivor
- Double HP gains from level up, but half damage gains from level up
- Forgotten
- Added regen FX for Tentacle Whip, Seeker, Sadist