I have been working on a proof of concept for a turn based strategy RPG. Nothing playable yet, but I do have random AI factions killing each other.
Basic genre I’m going for is infinitely scalable procedural content (ala Item World from Disgaea) with a main story to introduce concepts. With lots and lots of customization to encourage deep theory crafting and min maxing.
What I have now is none of that 🙂
Notable things I do have
- Isometric grid based combat
- Flexible event engine
- Abilites, buffs, reactions
- Scaling statistical ramps and leveling up
- A few classes and abilities
- Basic AI
- Equipment
- Metro-esque menu system
Notable things I still need to do
- Inventory / Army management
- Persistence
- Scripted story sequences
- scripted story arc content
- character customization
- progression options
- procedural progression contet
- Shops
- User interaction during combat (you know, make it a game instead of a tech demo)