Collateral Souls 0.8 – Lore & Endgame (Beta)

Added in lore boxes to give depth to the world and a real ending instead of just eventually dying or leveling far past any content available. All of the systems still have room for growth, but they are all here now and are passable as a full game. Before, I felt the game was more feature complete (Alpha), but now I feel like its content complete(Beta). I still plan on adding more depth and polish. This is not the final release, but if it was I wouldn’t be (too) disappointed.

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  • Added new lore boxes scattered about the world
    • Lore boxes (?) can be used to get a glimpse of their previous owner
    • Optionally the player may open lore boxes or leave them be
    • Opening a lore box grants a boon or incurs a curse, choose wisely
  • Game now has a real ending down on level 15

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Collateral Souls 0.7.1

Minor fixes and balance tweaks

  • Fixed a bug with darkvision causing enemies in the dark to be untargetable
  • Added level based scaling to sniper rifle minimum range penalty – sniper rifle accuracy at melee range is now stable across levels(before perks) and there will no longer be a level where melee becomes an option with a sniper rifle.
  • All ranged attacks now create a small amount of light so unreturnable fire from the shadows is no longer an option for players or creatures.
  • Regeneration no longer requires HP Boost
  • Ethereal creatures melee attacks now ignore armor

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Collateral Souls 0.7 – Things Like Rifles

Rifles are the general purpose ranged weapon upgrade. They should be good in many situations. However, the specific situations other ranged weapons were good in were too specific and it ended up being that rifles were just the ‘correct’ choice overall. This update aims to change that. Rifles do feel nice and balanced though – so instead of bringing them down, everything else went up.

  • Shotgun Buffed
    • Shotguns now have a kinder maximum range
    • Shotguns now ignore cover
    • Storm of Vengeance now inverses armor on enemies so heavy armored targets actually take more damage than lighter armored targets
    • Storm of Vengeance area spread has increased
  • Sniper Buffed
    • Base Sniper now has about the same minimum range as Heartseeker did
    • Heartseeker now has a chance to do 4x damage instead of modifying minimum range
  • Grace now grants a damage bonus to make melee viable with it, instead of it being purely a defense tree for ranged characters
  • Hound Archons reworked
    • Hound Archons were meant as an alternate to Lantern Archons however had superior defense, range and damage. Also, there was a similar creature one level higher so bumping them up wouldn’t have the desired diversity.
    • Hound Archons are now melee creatures
  • Archangels downgraded to base Sniper from Heartseeker to normalize damage output
  • Fixed bug where daylight was not going away between maps

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Collateral Souls 0.6 – Environment Update

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  • Fixed bug in ranged AI; creatures are no longer allowed  to shoot on the first turn they sees the player. No more death before you see your enemy scenarios.
  • Adding in themes and decorations to make the game a little less dull looking
    • Original theme is now dungeon theme, added some decorations like puddles and dirt floors to spruce things up
    • New theme ‘nature’ gets a tree like walls, grass, and ponds
    • New theme ‘mountains’ gets rocky walls, snow, and rivers
  • Outdoor themes are sometimes in daylight and have full lighting everywhere, useful for seeing creatures directly, but not so useful in noticing light around a dark corner

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Collateral Souls 0.5.4

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Another technical polish pass, no changes to gameplay.

  • Added Smooth Rendering setting to adjust display to better scale on some resolutions
  • Added faint fog of war background to help indicate if a tile is shown because you remember it or because you can see it. This should help with the confusion when some dark tiles are darker than the fog of war remembered tiles
  • Reduced Tentacle Whip effect to do 20 curve passes instead of 1000. Also fixed minor graphical bug causing the whip to look segmented and pixelated instead of smooth. Looks much better now and is much better performing
  • Allowing window re-size and full screen mode again. It still doesn’t look good on many displays but the Smooth Rendering option helps some so it’s a use-at-your-own-risk feature.

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Collateral Souls 0.5.3

  • Greatly improved performance once again. On my machine a player turn update is down from 160ms (6fps) to 30ms(33fps). Hopefully this will reduce or eliminate turn stutter on lower end hardware.
  • Disabled full screen and window resizing for now, it makes the game look terrible and there isn’t a short fix. Will enable it again if a solution presents itself.

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