Collateral Souls 0.5.2 (Alpha RC1)

Lots of polish and feedback based adjustments. Going to look for some more feedback but this certainly feature complete at this point. Considering this as my first candidate for alpha release.

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Adjusting ranges on weapons to make sniper rifles have a purpose. Previously rifles had a much better effective range with their damage bonuses stacked in. Also many various polish features.

  • Making sniper rifles actually the best at long range and a bit easier to use
    • Made sniper rifles very slightly more forgiving on minimum range
    • Made rifles and marksman perk give less maximum range
    • Sniper rifles now only double ‘to close’ penalties
  • Walls that are next to visible tiles are now also visible, no more invisible hallways!
  • Added new Debug Logging setting that stores the event log on player death
    • Logs can be found in %LOCALAPPDATA%\RL
    • Added more event logs to make debug logs more useful
  • Fixed previous tweak to melee and ranged AI to actually prefer ranged instead of preferring melee. Silly less than and greater than signs.
  • Added clarifying text in UI to indicate chance to hit is not taking defense into account
  • Added turn indicator in UI
  • High score table at end of a game shows current score matching both name and score so players who play with the same name can still see their current score easily
  • Huge improvement to game responsiveness after a turn is taken.

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Collateral Souls 0.5.1

Minor polish update

  • Added Credits screen in game menu
  • Changed Wait on FX setting to default to OFF
  • Moved [perk category] labels to the end of the perk name for easier reading
  • Adjusted AI for creatures with melee and ranged attacks to favor ranged more often
  • Reworked end game creature ramp to prevent single enemy type floors, even if the themed enemy is difficult on its own, the certainty of what you are facing at all times made for easy floor clearing

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Collateral Souls 0.5

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Feels like I’m getting close to alpha, very few features and outstanding issues left. Almost had an entirely polish update this time.

  • New end game creature the Flame Demon – dangerous to stand around
  • Added game info section to the UI with player level, floor, and some UI hint shortcuts for game menu, character sheet, and the often overlooked Insight target sheet
  • Added settings menu to adjust preferential features that can be toggled on or off and settings are saved between sessions
    • HP bar can now fades from green to red to draw more attention to injuries
    • FX can now halt user input helps with illusion of lag and accidentally running into a room without noticing your being shot at
  • Fixed a bug where fullscreening the game caused floating text to be miss aligned

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Collateral Souls 0.4

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Perk Fest! Added in many new perks so near the end of the game you should still have viable perk options left open.

  • Advanced Armor Perks
    • Radiant Armor
      • Blinding Armor – 10% chance any attack will miss you
      • Solar Armor – Even more light radius, 1 damage dealt to enemies in your light
    • Demon Armor
      • Shadow Armor – Removes light from player allowing you to sneak in the shadows
      • Void Armor – All damage taken is reduced by 1
  • Aura – Increases light radius
    • Clairvoyance – Reveals the entire map
    • Darkvision – Player sight no longer dependant on light
  • Focused – Increases melee and ranged accuracy
  • Boosted – Increases stats as if you had leveled up again

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Collateral Souls 0.3

New content and some balance work!

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  • Added high score table for progress tracking
  • Corrected Pit Fiend to have the correct number of perks for a creature of its level(slightly less powerful now)
  • Smoothed introduction of high level enemies, no longer will the first Pit Fiend you meet have 2 buddies with them (1 maybe, 3 unlikely, but 2 definitely not)
  • 2 New Creatures
    • Imp – weak fire throwing grunt alternative
    • Arch Angel – powerful angelic sniper

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Collateral Souls 0.2.1

Minor balance tweaks only, nothing major this time.

  • Grunts are a bit easier so the first floor isn’t so punishing
  • Wraiths now glow like evil mimic exits
  • Wraiths now do slightly less damage since they are almost guaranteed to get a hit in on you before going down
  • Sniper Rifles now have a kinder minimum range and should be a viable option once again
  • The XP bar now properly resets to 0% after level up
  • Enemies no longer shoot the player on the first turn they can, this prevents “walk around corner and die immediately” issues. Now you can see them before they kill you 🙂

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Collateral Souls 0.2

CS0.2Quick update today, added some new perks to make melee more viable now that regeneration has been removed. Also added some new enemy alternate types for added variety.

 

 

  • Melee overhaul
    • New Melee Style Perks and advanced Perks
      • Brawling – melee damage, accuracy and HP
        • Fury – lots of melee damage
        • Wrath – some melee damage and lots of HP
      • Grace – defense when not attacking
        • Chakra – defense when not making ranged attacks
        • Ethereal – evasion when not attacking
  • Added alternate level 2 and 3 enemies
    • Hound Archon – general switch hitter combatant with a shotgun
    • Wraith – graceful melee combatant, very hard to damage before it gets to attack you
  • Fixed crash when enemies friendly fire killed other enemies

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