- Added key repeat for movement
- Hold down a movement key to quickly continue in that direction
- Added 2 new map types with new mechanics
- Dark Caverns with only a few luminescent mushrooms to light the way
- Volcanic Caverns with uncrossable lava pits
- Updated existing map types to have more variety
- Curse that reduces health no longer reduces you directly to 5% health, which results in imminent death in most cases. The effect now reduces health to half its current value.
- Menus no longer go off the screen with very large contents
Monthly Archives: November 2015
Collateral Souls 0.8.4 – Text Tweaks
- Clarified score card text from “Floors Seen” to “Floor Reached”
- Changed boon text to not overlap with perk text
- Added UI hints for useable items to help new players with exits and lore boxes
- Removing unused regen per turn stat from character sheet
- Removing XP to level from creature character sheets via Insightful Perk
- Added newline between score table and score table menu options
- Settings menu no longer labeled “Help”
- Settings menu no longer uses Fog of War abbreviation: FoW
- All menus now have appropriate space between menu title and content
Collateral Souls 0.8.3 – Color Log and Bugs
- Added color to score sheet log so creatures actually look like they normally do
- Fixed crash when creatures were destroyed during events where they were being examined for perks
Collateral Souls 0.8.2 – Knowledge is Power
- Tiles directly next to the player are now always visible, this normally has no effect but helps exploring and melee in the dark with Shadow Armor
- Improved all seeing lore box boon to include enemy locations
- New lore box curse : Hunted – alerts all enemies to the players location
- Buffed Heartseeker so crits were not in the same range as just taking Reaper.
- Heartseeker now deals 5x damage on criticals
- Gave a lot of love to the score screen after a game so you can better mentally connect play trends to successful runs
- Added history of play events: kills, floor transitions, lore boxes, and level ups
- Added Perks to score
- Added Lore Boxes to score
- Corrected text when winning the game to no longer have the death message
- Score screen capture is now saved for historic viewing in %Appdata%\RL
- Corrected alignment of point and metric numbers
- Fixed bug where all tiles would be visible for 1 turn after going to a new floor
- Fixed crash where game was looking for perks on floor tiles
- Added analytics
Collateral Souls 0.8.1 – Armor Rebalance
- Rebalanced armor to make radiant armor less broken and other armor perks less mandatory
- +20% Base armor
- All armor perks give less armor than before
- Total Effect on armor
- Radiant Armor: – 5%
- Demon Armor: + 5%
- Armored: + 10%
- No Armor Perks: + 20%