Collateral Souls 0.9 – Explorers Update

  • Added key repeat for movement
    • Hold down a movement key to quickly continue in that direction
  • Added 2 new map types with new mechanics
    • Dark Caverns with only a few luminescent mushrooms to light the way
    • Volcanic Caverns with uncrossable lava pits
  • Updated existing map types to have more variety
  • Curse that reduces health no longer reduces you directly to 5% health, which results in imminent death in most cases. The effect now reduces health to half its current value.
  • Menus no longer go off the screen with very large contents

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Collateral Souls 0.8.4 – Text Tweaks

  • Clarified score card text from “Floors Seen” to “Floor Reached”
  • Changed boon text to not overlap with perk text
  • Added UI hints for useable items to help new players with exits and lore boxes
  • Removing unused regen per turn stat from character sheet
  • Removing XP to level from creature character sheets via Insightful Perk
  • Added newline between score table and score table menu options
  • Settings menu no longer labeled “Help”
  • Settings menu no longer uses Fog of War abbreviation: FoW
  • All menus now have appropriate space between menu title and content

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Collateral Souls 0.8.2 – Knowledge is Power

  • Tiles directly next to the player are now always visible, this normally has no effect but helps exploring and melee in the dark with Shadow Armor
  • Improved all seeing lore box boon to include enemy locations
  • New lore box curse : Hunted – alerts all enemies to the players location
  • Buffed Heartseeker so crits were not in the same range as just taking Reaper.
    • Heartseeker now deals 5x damage on criticals
  • Gave a lot of love to the score screen after a game so you can better mentally connect play trends to successful runs
    • Added history of play events: kills, floor transitions, lore boxes, and level ups
    • Added Perks to score
    • Added Lore Boxes to score
    • Corrected text when winning the game to no longer have the death message
    • Score screen capture is now saved for historic viewing in %Appdata%\RL
    • Corrected alignment of point and metric numbers
  • Fixed bug where all tiles would be visible for 1 turn after going to a new floor
  • Fixed crash where game was looking for perks on floor tiles
  • Added analytics

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Collateral Souls 0.8.1 – Armor Rebalance

  • Rebalanced armor to make radiant armor less broken and other armor perks less mandatory
    • +20% Base armor
    • All armor perks give less armor than before
    • Total Effect on armor
      • Radiant Armor: – 5%
      • Demon Armor: + 5%
      • Armored: + 10%
      • No Armor Perks: + 20%

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