Collateral Souls – 0.15 Magic

  • Added teleporters to certain map types
  • Renamed Boosted to Magically Gifted and added a number of ritual perks that activate when waiting
    • New Rituals
      • Volatile Regeneration – Heals 3 HP but reduces max HP by 1
      • Blood Secret – All damage taken this turn is also gained as XP
      • Inferno Rounds – Ranged attacks light target on fire for 5 rounds, ritual lasts 3 rounds
      • Stone Body – increases armor and melee damage by 25% for 3 rounds
      • Flesh Guise – Creatures ignore you for 5 rounds, effect ends if you attack or deal damage. Must kill a creature to ready Flesh Guise
      • Teleport – ranged attacks made in the next 2 rounds move you adjacent to the target


Collateral Souls 0.14 – Immidiate Funification


  • Added status indicators for situational perks: Called Shots, Initiative, Berserker, and First Aid
  • Adjusted progression ramp to make early levels more interesting and challenging
    • Dark Cavern floors no longer appear in the first five floors
    • Zombies and Imps received a general all around buff
    • Hound Archons now have Brawler and Berserker Perks
    • Lantern Archons now have Marksman Perk
  • Tuning mid level creatures to better match their melee or ranged counterparts
    • Seraphs traded Radiant Armor for Wrath and Aura Perks
    • Archangels traded Boosted for Aura Perk
    • Fiends received a general all around debuff
    • Purifiers AI tuned to be more aggressive
  • Fixed bug causing Hound Archons to give less XP than intended
  • Fixed bug causing negative cover penalties