- Fixed bug in solar armor that sometimes caused it to hit targets around corners
- Fixed bug where muzzle flash light source was considered impassable by pathfinding
Monthly Archives: February 2016
Collateral Souls 0.16 – Beautification Update
- Added inner walls to some rooms to create more varied hallways and shapes
- Added Swamp theme
- Added mixed theme areas
- Creatures will now use teleporters when they walk over them
- Added Teleporter and Teleport ritual visual effects
- Added light source to burning creatures
- Corrected UI to properly reference J as the keyboard use key
- Corrected Imp’s hit description back to “burns”
Special Note:
- Renamed internal project name so data and exe name are now Collateral Souls
- This means all config and score data will be reset unless you manually copy it over
- from %LOCALAPPDATA%/RL/*
- to %LOCALAPPDATA%/Collateral Souls/*
Collateral Souls 0.15.2
- Adjusted base player accuracy and damage to give more consistent damage at low levels
- Buffed player’s melee abilities at low levels
- Increased heal of Volatile Regeneration to 6
- Significantly reduced Archangel’s maximum damage
- Blood Secret tweaked to only activate on attacks that reduce HP lower than previous activations on the current floor
- Added visual indicator on burning creatures