Development Blog
- Fixed crash when you use the Insightful Shift+C key binding with nothing targeted or without the perk.
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- Fix for perk based daily challenges generating with different perks if a creature or player gained a perk before the the challenge is started
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- Challenge Modes
- New mode with a varied mix of special conditions
- Background Conditions
- Player background perk is predetermined
- Player Conditions
- Start with X perk
- Weak Ranged
- Weak Melee
- Perks don’t have requisites
- Reduced XP gain (%)
- No regeneration
- Enemy Conditions
- Start with X perk
- Strong Ranged
- Strong Melee
- World Conditions
- Always use X world theme
- Always daylight
- No placed lights
- Rooms are X% their original size
- Daily Challenge Mode
- Challenge Mode with a seed so everyone gets the same Challenge & Map
- Enabled GML optimizations for release builds that significantly increase performance
- Fixed a number of rare crash bugs
- Fixed level up menu for endgame when no more perks are available, no longer blocks progression
- Turns taken no longer adjust the final score
- Perk and Lore points shown on game end screen now actually added to the final score
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