Minor Balance Fix Update
- Zombies spawned by mounds no longer give XP
- HP no longer gained from spawned creatures via any means
- Insight health bars no longer show in complete darkness
- HP gain from Tentacle Whip adjusted to be damage based
- Curve encourages single large hits over many small hits so pinging creatures for 1 HP from out of range is no longer the optimum strategy with Tentacle Whip. Curve examples:
- 7.5 damage is worth 1 HP
- 15 damage is worth 2.2 HP
- 30 damage is worth 5.2 HP
- 60 damage is worth 12 HP
- Curve encourages single large hits over many small hits so pinging creatures for 1 HP from out of range is no longer the optimum strategy with Tentacle Whip. Curve examples:
- Minor text fix for Pact Pistol, no longer says it ignores range when it does not