Everything is polished and balanced(er)! Ship it!
Lots of little things today. The most visually impressive is the new weapon effects for the shotgun and adv. deviants. They just didn’t look shotgun-y to me and now at least one of them does. The other two look like tentacles and lightning.
Added in controls for non-number-pad keyboards. They are notable terrible, but its now playable without a number pad so that is a plus.
Balanced various builds, perks, and creatures. A lot. Combined Insightfull and Fast Learner: didn’t want a perk that was only useful once so now bonus XP comes bundled with inspecting creatures stats. Most creatures have a higher accuracy now to make armor survivable and not invincible. This also ups the minimum damage on high end creatures so Seraphs don’t commonly hit for 1-3 anymore even though their max damage is much higher.
Tried to port the game to HTML5, but there are some bugs in collision_rectangle that I haven’t been able to figure out. Also hit some snags in platform behavior deviation such as: HTML5 string + int working fine, but crashing in windows; instance_find() not accepting floats in HTML5 where in windows it auto truncates. All in all though I hacked a few things together and found that HTML5 just isn’t fast enough for what I am doing. The high speed built-ins in a compiled exe are required for all the heavy lifting that occurs each turn. In HTML5 the game was running at < 3 frames a second idle, where as the windows version runs at about 5 frames a second while running a turn and >200 frames per second idle. That’s right, drawing in HTML5 was more expensive then the heavy lifting in the windows build. Nothing I could do about it, gave up on HTML5 after that.
Menus no longer re-size when going through menu items with different size detail text. The menu is now always the maximum size required for the menu items with the largest text.
Also, I have no idea who you are but thanks to ‘roach’ for creating a draw_bezier script. It was the hard part of what I need to draw tentacles, and with some minor tweaks had some shifty colors and width supported.
Final Build – Download
Game Maker Project – Download