Minor fixes and balance tweaks
- Fixed a bug with darkvision causing enemies in the dark to be untargetable
- Added level based scaling to sniper rifle minimum range penalty – sniper rifle accuracy at melee range is now stable across levels(before perks) and there will no longer be a level where melee becomes an option with a sniper rifle.
- All ranged attacks now create a small amount of light so unreturnable fire from the shadows is no longer an option for players or creatures.
- Regeneration no longer requires HP Boost
- Ethereal creatures melee attacks now ignore armor