Collateral Souls 0.16.2 – Optimizations

  • Optimized post player turn lighting updates reducing total simulation update by ~8%
  • Fixed unknown issue with YYC’s LLVM compilation by moving some code around
    • Global speed gain of ~25%
    • Note: Due to the unknown nature of the bug there may be side effects elsewhere that were less obvious. I double checked twice but, if you find anything please let me know!