Collateral Souls 0.18.1 – Difficulty Curve Rebalance

CS0.18.1_0Focusing on smoothing the difficulty curve the following changes were made:

  • Zombies & Imps damage and defense reduced
  • Archangels damage reduced slightly
  • Archangels and Seraphs introduced more slowly into the spawn rotation
  • Fiends and Purifiers damage increased
  • Fiends defensive increased slightly


2 thoughts on “Collateral Souls 0.18.1 – Difficulty Curve Rebalance

  1. Bug: at high level, scholars sometimes break on level up, because they are offered no perks, thus preventing them from completing the level up screen.

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