- Bug Fixes
- World collapse memory load greatly reduced by simplifying the visual effects. Should prevent any memory related crashes during the event
- Added World collapse ON/OFF setting as a failsafe if the event is still problematic it can be disabled. The transition to the next floor still occurs but the mini game is skipped and fair amount of XP is granted to make up for the mini game being skipped.
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Issues Addressed In Release
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FATAL ERROR in
action number 1
of Draw Event
for object FX_Tentacle:
Fatal Error: Can not create vertex buffer of size 65536 bytes
10598 vertex buffers allocated with total size of 942368 KB
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called from – gml_Script_draw_bezier (line 33)
called from – gml_Object_FX_Tentacle_Draw_0 (line 14)
Thanks for the report!
Will look at stabilizing that area in the next release.
https://procrastinationsoftworks.atlassian.net/browse/CS-86