- New Features
- Switch Background
- New game mode where killing an enemy transforms you into that enemy with stats scaled by your level
- Limits perk options to Rituals, XP bonuses, and Clairvoyance. Which you keep during transformations
- Switch Background
- Bug Fixes
- Nemesis’ no longer gain ritual perks which they cannot use
- Teleport Ritual perk is now properly acquirable when you have Pact Ritual
Collateral Souls 0.21.2
Bug Fix Patch!
- Bug Fixes
- Fixed a memory leak in the menu system that was contributing to memory issues all over the game
- Perk Solar Armor no longer crashes the game when gained by the player
- Increased visibility and cover calculation accuracy around corners. Should be able to target anything in your field of view
- Spawned Zombies no longer show in the history
- Meta
- Tracked issues can now have attachments uploaded by users (screen shots greatly appricated!)
- Bugs / Feature requests can now be sent to support@procrastinationsoftworks.atlassian.net
Collateral Souls 0.21.1
Minor Balance Fix Update
- Zombies spawned by mounds no longer give XP
- HP no longer gained from spawned creatures via any means
- Insight health bars no longer show in complete darkness
- HP gain from Tentacle Whip adjusted to be damage based
- Curve encourages single large hits over many small hits so pinging creatures for 1 HP from out of range is no longer the optimum strategy with Tentacle Whip. Curve examples:
- 7.5 damage is worth 1 HP
- 15 damage is worth 2.2 HP
- 30 damage is worth 5.2 HP
- 60 damage is worth 12 HP
- Curve encourages single large hits over many small hits so pinging creatures for 1 HP from out of range is no longer the optimum strategy with Tentacle Whip. Curve examples:
- Minor text fix for Pact Pistol, no longer says it ignores range when it does not
Collateral Souls 0.21 – Swarms
- New Features
- Swarm Creatures
- Queen of Worms
- Spawns wandering larva
- Mound of Bodies
- Quickly spawns Zombies
- Queen of Worms
- Slayer Background
- Extra damage from leveling, but less surivability
- Swarm Creatures
- Changes
- Pact Pistol Changes
- Pact Ritual now unlocks Ritual perks
- Freezing Pact removed from game as it was bad, and annoying to use
- Pact Pistol no longer has unlimited range
- More diversity in creature populations on a floor
- Insight now adds health bars to injured creatures in addition to previous functionality
- Added Full Screen setting
- Pact Pistol Changes
- Fixes
- Hitting Esc on the main menu will now properly shut the game down
- Guarded against a rare telemetry crash on boot
Report a Bug or suggest a Feature
Collateral Souls 0.20 – Arcana
- New Features
- Pact Pistol: a new weapon option
- Magical weapon which ignores armor, cover, and range.
- Pact Perks
- Telescape
- When you fire at melee range you are teleported away from your target
- Skill Pact
- Your accuracy goes up by 1% every 10th hit with your ranged weapon
- Mindsight
- When you hit a target with your ranged weapon, you gain visibility from its location for this turn
- Pact Ritual
- When you fire your ranged weapon, your rituals trigger
- Freezing Pact
- Ranged hits against targets with full life are only glancing, but freeze the target for 3 turns
- Telescape
- End of Floor Collapse Mini-game
- New mini game once a floor is clear of enemies. Stay in the collapsing world as long as possible for XP rewards before getting sucked into the next floor
- Challenge seed string option
- In-Game report a bug / suggest a feature link
- Pact Pistol: a new weapon option
- Changes
- View Active Challenges menu added to help remember what conditions your challenge has
- Name default saved between runs
- New icon for application
- Fixed
- Enemy Alert setting now lasts between sessions
- Nemesis no longer spawn during seeded runs
- Creatures now start with full health (creature starting health remains the same)
Collateral Souls 0.19.2
- Fixed crash when you use the Insightful Shift+C key binding with nothing targeted or without the perk.
Collateral Souls 0.19.1
- Fix for perk based daily challenges generating with different perks if a creature or player gained a perk before the the challenge is started