Collateral Souls 0.21.2

Bug Fix Patch!

  • Bug Fixes
    • Fixed a memory leak in the menu system that was contributing to memory issues all over the game
    • Perk Solar Armor no longer crashes the game when gained by the player
    • Increased visibility and cover calculation accuracy around corners. Should be able to target anything in your field of view
    • Spawned Zombies no longer show in the history
  • Meta
    • Tracked issues can now have attachments uploaded by users (screen shots greatly appricated!)
    • Bugs / Feature requests can now be sent to support@procrastinationsoftworks.atlassian.net

Issues Addressed In Release

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Open Issues

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Collateral Souls 0.21.1

Minor Balance Fix Update

  • Zombies spawned by mounds no longer give XP
  • HP no longer gained from spawned creatures via any means
  • Insight health bars no longer show in complete darkness
  • HP gain from Tentacle Whip adjusted to be damage based
    • Curve encourages single large hits over many small hits so pinging creatures for 1 HP from out of range is no longer the optimum strategy with Tentacle Whip. Curve examples:
      • 7.5 damage is worth 1 HP
      • 15 damage is worth 2.2 HP
      • 30 damage is worth 5.2 HP
      • 60 damage is worth 12 HP
  • Minor text fix for Pact Pistol, no longer says it ignores range when it does not

Issue Addressed in Release

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Open Issues

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Collateral Souls 0.21 – Swarms

cs_0-21

  • New Features
    • Swarm Creatures
      • Queen of Worms
        • Spawns wandering larva
      • Mound of Bodies
        • Quickly spawns Zombies
    • Slayer Background
      • Extra damage from leveling, but less surivability
  • Changes
    • Pact Pistol Changes
      • Pact Ritual now unlocks Ritual perks
      • Freezing Pact removed from game as it was bad, and annoying to use
      • Pact Pistol no longer has unlimited range
    • More diversity in creature populations on a floor
    • Insight now adds health bars to injured creatures in addition to previous functionality
    • Added Full Screen setting
  • Fixes
    • Hitting Esc on the main menu will now properly shut the game down
    • Guarded against a rare telemetry crash on boot

Issue Addressed in Release

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Open Issues

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Collateral Souls 0.20 – Arcana

  • New Features
    • Pact Pistol: a new weapon option
      • Magical weapon which ignores armor, cover, and range.
      • Pact Perks
        • Telescape
          • When you fire at melee range you are teleported away from your target
        • Skill Pact
          • Your accuracy goes up by 1% every 10th hit with your ranged weapon
        • Mindsight
          • When you hit a target with your ranged weapon, you gain visibility from its location for this turn
        • Pact Ritual
          • When you fire your ranged weapon, your rituals trigger
        • Freezing Pact
          • Ranged hits against targets with full life are only glancing, but freeze the target for 3 turns
    • End of Floor Collapse Mini-game
      • New mini game once a floor is clear of enemies. Stay in the collapsing world as long as possible for XP rewards before getting sucked into the next floor
    • Challenge seed string option
    • In-Game report a bug / suggest a feature link
  • Changes
    • View Active Challenges menu added to help remember what conditions your challenge has
    • Name default saved between runs
    • New icon for application
  •  Fixed
    • Enemy Alert setting now lasts between sessions
    • Nemesis no longer spawn during seeded runs
    • Creatures now start with full health (creature starting health remains the same)

Issue Addressed in Release

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Open Issues

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Collateral Souls 0.19 – Challenge Mode

  • Challenge Modes
    • New mode with a varied mix of special conditions
      • Background Conditions
        • Player background perk is predetermined
      • Player Conditions
        • Start with X perk
        • Weak Ranged
        • Weak Melee
        • Perks don’t have requisites
        • Reduced XP gain (%)
        • No regeneration
      • Enemy Conditions
        • Start with X perk
        • Strong Ranged
        • Strong Melee
      • World Conditions
        • Always use X world theme
        • Always daylight
        • No placed lights
        • Rooms are X% their original size
  • Daily Challenge Mode
    • Challenge Mode with a seed so everyone gets the same Challenge & Map
  • Enabled GML optimizations for release builds that significantly increase performance
  • Fixed a number of rare crash bugs
  • Fixed level up menu for endgame when no more perks are available, no longer blocks progression
  • Turns taken no longer adjust the final score
  • Perk and Lore points shown on game end screen now actually added to the final score

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