- Optimized post player turn lighting updates reducing total simulation update by ~8%
- Fixed unknown issue with YYC’s LLVM compilation by moving some code around
- Global speed gain of ~25%
- Note: Due to the unknown nature of the bug there may be side effects elsewhere that were less obvious. I double checked twice but, if you find anything please let me know!
Tag Archives: Game Maker
Collateral Souls 0.16.1
- Fixed bug in solar armor that sometimes caused it to hit targets around corners
- Fixed bug where muzzle flash light source was considered impassable by pathfinding
Collateral Souls 0.15.2
- Adjusted base player accuracy and damage to give more consistent damage at low levels
- Buffed player’s melee abilities at low levels
- Increased heal of Volatile Regeneration to 6
- Significantly reduced Archangel’s maximum damage
- Blood Secret tweaked to only activate on attacks that reduce HP lower than previous activations on the current floor
- Added visual indicator on burning creatures
Collateral Souls – 0.15.1
- Fixed crash when burning creatures’ burn inflictor died
- Flesh Guise now correctly only works on living creatures like the description says
Collateral Souls – 0.15 Magic
- Added teleporters to certain map types
- Renamed Boosted to Magically Gifted and added a number of ritual perks that activate when waiting
- New Rituals
- Volatile Regeneration – Heals 3 HP but reduces max HP by 1
- Blood Secret – All damage taken this turn is also gained as XP
- Inferno Rounds – Ranged attacks light target on fire for 5 rounds, ritual lasts 3 rounds
- Stone Body – increases armor and melee damage by 25% for 3 rounds
- Flesh Guise – Creatures ignore you for 5 rounds, effect ends if you attack or deal damage. Must kill a creature to ready Flesh Guise
- Teleport – ranged attacks made in the next 2 rounds move you adjacent to the target
- New Rituals
Collateral Souls 0.14 – Immidiate Funification
- Added status indicators for situational perks: Called Shots, Initiative, Berserker, and First Aid
- Adjusted progression ramp to make early levels more interesting and challenging
- Dark Cavern floors no longer appear in the first five floors
- Zombies and Imps received a general all around buff
- Hound Archons now have Brawler and Berserker Perks
- Lantern Archons now have Marksman Perk
- Tuning mid level creatures to better match their melee or ranged counterparts
- Seraphs traded Radiant Armor for Wrath and Aura Perks
- Archangels traded Boosted for Aura Perk
- Fiends received a general all around debuff
- Purifiers AI tuned to be more aggressive
- Fixed bug causing Hound Archons to give less XP than intended
- Fixed bug causing negative cover penalties
Collateral Souls – 0.13 Community Update
Many community requested features and fixes found during /r/roguelikedev/ ‘ s Feedback Friday #8 -Collateral Souls .
- Moved keyboard letter movement keys over so they are not spanning split keyboard’s divide
- Added Brightness setting
- Removed Lifesense from the perk rotation
- Increased player starting light radius
- Added setting to show exact values on HP/XP bars
- Added setting to show alert icons on new enemies the first time the are visible
- Improved Help Menu
- Added New User Hints section
- Added ‘?’ keybinding for help menu
- Improved Lore Box experience
- First time players will always receive a boon
- Grammar fixes in Lore Box text
- Lore boxes explained in new New User Hints section of the help screen
- New status indicators section on the UI shows boon/curse status
- Flipped Exit to “>” glyph to align better with player expectations
- Added minor fade out to log to indicate message ordering
- Optimizations to simulation updates
- Added license information (Creative Commons Attribution 4.0 International License; source available on request)