Made a number of balance changes based on historic data of creature performance.
- Increased shotgun damage by 2
- Flame Demon renamed to Purifier
- Purifiers have a slightly smaller light radius
- Purifiers have a shotgun
- Purifiers have a brighter color
- Pit Fiend renamed to just Fiend
- Fiend damage reduced slightly
- Fiend Accuracy reduced slightly
- Archangel
- Slightly reduced damage for ranged and melee
- Wraiths
- Slightly reduced health
- Slightly reduced damage
- Grunt renamed to Zombie
- Slightly reduced armor
- New Zombie color
- Hound Archons
- Slightly browned in color
- Carnage
- Traded Grace for Initiative (Similar theme, but Grace was an invalid perk choice and creatures need to obey the rules as well!)
- Reapers
- Now have Boosted, bringing them up to the correct number of perks
- Added Lifesense perk to available level up rotation ( was only available via lore box )
- No longer can see undead creatures (Zombies & Wraiths)
- Increased visibility of Paradox Trigger weapon effect
- Fixed bug where Shadow Armor would not hide the player if they moved
- Improved lava performance by clustering lava light sources instead of a light source per tile
- Fixed rare double object destroy crash bug