Collateral Souls 0.12 – Creature Feature

Made a number of balance changes based on historic data of creature performance.

  • Increased shotgun damage by 2
  • Flame Demon renamed to Purifier
    • Purifiers have a slightly smaller light radius
    • Purifiers have a shotgun
    • Purifiers have a brighter color
  • Pit Fiend renamed to just Fiend
    • Fiend damage reduced slightly
    • Fiend Accuracy reduced slightly
  • Archangel
    • Slightly reduced damage for ranged and melee
  • Wraiths
    • Slightly reduced health
    • Slightly reduced damage
  • Grunt renamed to Zombie
    • Slightly reduced armor
    • New Zombie color
  • Hound Archons
    • Slightly browned in color
  • Carnage
    • Traded Grace for Initiative (Similar theme, but Grace was an invalid perk choice and creatures need to obey the rules as well!)
  • Reapers
    • Now have Boosted, bringing them up to the correct number of perks
  • Added Lifesense perk to available level up rotation ( was only available via lore box )
    • No longer can see undead creatures (Zombies & Wraiths)
  • Increased visibility of Paradox Trigger weapon effect
  • Fixed bug where Shadow Armor would not hide the player if they moved
  • Improved lava performance by clustering lava light sources instead of a light source per tile
  • Fixed rare double object destroy crash bug

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Collateral Souls 0.10.2

  • AI no longer waits if no path to player is available, it will now try to close the distance as best it can
  • Reduced the font size of the combat log, it was taking up to much space on long games and the screen could overflow on the score summary
  • Blinding Armor Reworked – Now grants 50% increased ranged penalty on incoming attacks

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Collateral Souls 0.10 – Situational Awareness

  • Added Many new situational perks
    • Called Shots – bonus damage and ignore armor when ranged target has no cover
    • Berserker – Deal bonus melee damage after taking damage, bonus drops each turn no damage is taken
    • First Aid – Heal part of last hit taken when you wait
    • Initiative – Take less damage per turn since you were last damaged
  • You can now open your character sheet from the level up menu to look at you current stats and perks while deciding what perk to choose
  • Solar Armor damage no longer triggers health gain when paired with Tentacle Whip

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Collateral Souls 0.9 – Explorers Update

  • Added key repeat for movement
    • Hold down a movement key to quickly continue in that direction
  • Added 2 new map types with new mechanics
    • Dark Caverns with only a few luminescent mushrooms to light the way
    • Volcanic Caverns with uncrossable lava pits
  • Updated existing map types to have more variety
  • Curse that reduces health no longer reduces you directly to 5% health, which results in imminent death in most cases. The effect now reduces health to half its current value.
  • Menus no longer go off the screen with very large contents

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Collateral Souls 0.8.4 – Text Tweaks

  • Clarified score card text from “Floors Seen” to “Floor Reached”
  • Changed boon text to not overlap with perk text
  • Added UI hints for useable items to help new players with exits and lore boxes
  • Removing unused regen per turn stat from character sheet
  • Removing XP to level from creature character sheets via Insightful Perk
  • Added newline between score table and score table menu options
  • Settings menu no longer labeled “Help”
  • Settings menu no longer uses Fog of War abbreviation: FoW
  • All menus now have appropriate space between menu title and content

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